- Imported a textured model from Blender to Unity.
- In Blender, the Textures look as they should (see below):
- In Unity, some textures seem to come to the forefront of the model (see below):
All materials use 'Transparent Difuse, before the ‘Transparent Difuse’ is added it looks fine.
In Blender, i’ve tried making the cubes which hold the individual textures larger to increase the distance between textures, but no joy ![]()
How do i solve this?
Thanks as always, Tom ![]()

Actually there is the same problem on the ankles and the other hand. This looks like a lot it's a symmetry problem. I don't know Blender very well, I'm working on Maya, but on Maya there is something that remembers how you created an element, and if you don't clean history, you have the same kind of problem.
– KiraSenseiThanks for the suggestion, dude...but still have the same problem :(
– Tea_DoogunBelieve it or not, but this behavior is common and in fact normal. Even modern graphic cards can't properly z-sort transparent surfaces on the same object. Two solutions: Make each overlapping element it's own gameobject (so, one forearm and one hand, for example), or use the Cutout rendering mode, which you should do anyway since your model robot has no half-transparent areas as far as I can see.
– Cherno