Textures screwed up on iPhone build

Hello,

My Unity 3 project build on my iPhone 4 using 3.2 SDK thru XCode, no problem. But the textures are all screwed up during gameplay. Compare the iPhone screenshots to the Unity screenshots:

www.saethos.com/img/iphone1.png
www.saethos.com/img/iphone2.png
www.saethos.com/img/iphone3.png
www.saethos.com/img/iphone4.png

www.saethos.com/img/unity1.png
www.saethos.com/img/unity2.png

This happens to many of my builds. What’s going on? The models were imported as .3ds files from SketchUp.

Can you give any more detail that might be relevant? (I’m thinking size of textures, shaders, compression options, etc…)

All the model is simply a .3ds file imported from Sketchup.

No textures were used, only web-safe colors (for example, #FFFFFF).

No compression.