Hello,
My Unity 3 project build on my iPhone 4 using 3.2 SDK thru XCode, no problem. But the textures are all screwed up during gameplay. Compare the iPhone screenshots to the Unity screenshots:
www.saethos.com/img/iphone1.png
www.saethos.com/img/iphone2.png
www.saethos.com/img/iphone3.png
www.saethos.com/img/iphone4.png
www.saethos.com/img/unity1.png
www.saethos.com/img/unity2.png
This happens to many of my builds. What’s going on? The models were imported as .3ds files from SketchUp.