Textures stretched on iPad

Hello, I am having a big proble right now. I am porting a game from PC to iPad. developed the first part of the game on Unity for windows, since I bought an iPad only a few days ago. On windows it works ok, but when I put on iPad I seem to have texture problems. Some textures are stretched some don’t even show at all. Then I tried to create the same thing from the begining on my Mac , but got the exact problems. I am using 1024x768 resolution, and choosing the correct build platform etc. Any ideeas? Thanx

Hi, welcome to the forum!

Do you mean that textures on models are being distorted or that they get stretched when you use them for GUI? If it’s GUI then can you post the code you are using?

Thanx for the reply, but I managed to fix it. It was about checking the force square box when building atlasses. I was wondering if forcing square has any impact on the quality and especially on the performance of the game. I’m having a low framerate(10), but the scene I’m running has little content. PS:I’m developing for iPad. Thanx