Textures Stretching on all meshes wihout reason

Hello i have a kinda little problem that all the textures are stretching and i tried everything to fix that and nothing help i even tried to look on YT or somewhere else but i didnt find anything to fix this problem


but when i look in the Blender it looks normal i even tried to fix UV that didnt help also

I would really appreciated help. If someone know how to fix that problem.


and this is the Blender project

Heyyo!

Here are some possible solutions I could come up with from the info you provided!

  • The textures might be set to Clamp. You could set it to Repeat instead.
  • There could be multiple UV channels. You could check in Blender to see if there are, and which one is in use in Blender vs Unity. If you want to use multiple UV channels for different textures at the same time, you’ll need a custom shader in Unity that utilizes in alignment with your usage in blender, which you can do with Shader Graph in URP/HDRP
  • Just to sanity check, maybe the UV/Mesh/FBX versions are not the same between Unity and Blender. You could try to remove current related assets from the Unity scene, and re-export and re-import the assets from Blender.
  • The textures are not matching between the Unity scene and the Blender scene from the images shown. You could check to see if things get fixed if the textures are matching.
  • If none of these help, could you provide: the model tab import settings and texture import settings for one of the models/textures, and the UV mapping for some meshes as reference in Blender to see what they look like.

Hope this helps : D