Textures turn pink after install URP, was using addressable to load scene

Hi, I have been working on a project that uses addressable to load scenes.

Recently after installing URP into the project, the textures of the scene will turn pink when I build or set addressable’s “Play Mode Script” to “Use Existing Build”. SpriteRenders will say that “Material does not have a _MainTex property. It required for SpriteRenderer.”, even the particle material turns pink.

I have clean and rebuild, still does not fix it.

Is there a solution?

It not pink, its magenta, and it is the default color for materials, that have textures, that can’t be loaded, to prevent errors. Maybe your path is wrong or the textures are missing.