Unity didn’t come with any textures. Where can I get them, and then, where do I put them, so Unity has access to them?
Well, this is really personal preference. They really can be anywhere inside the assets folder. Unity can access them wherever they are as long they are inside that folder.
I usually organize them in a “Textures” folder directly inside the project panel (you can make a folder in unity by going to the project panel and: right click → Create → Folder). Then many subfolders etc.
You can import assets by either simply saving them inside the folders directly, or importing them in the assets tab.
You can get textures 3 different ways:
- Get a free texture from a site. There are plenty out there, but they are not exactly what you want. They never are.
- Buy some textures from a site or a store (there are real stores that sell digital textures). They are probably going to be higher quality than free ones, but none the less, not going to be exactly what you want.
- Make it your self. Most people do this, and will get the results you want. The downside, a lot of time. There’s plenty of 2D graphics software out there. Gimp (free) and Photoshop (several hundred $) are popular ones (I use photoshop, its great for my projects, but as I said, expensive). I found a free vector drawing program called inkscape, its been very useful.
Good luck!
You should watch tutorials first. But anyway, you can get textures here and you can check assets store as well.
and then, where do I put them, so Unity has access to them? -That is very stupid question(You put them in your project folder)
As I said you should watch tutorials.