Hi there people.
I wonder if anyone can help me:
I have a bunch of 3d models, that are textured. Lets say i import them into unity and use them. I can’t batch them becouse they
all have seperate texure files. Is there a way inside of unity that takes all this textures and makes a texture atlas of them and
then updates the uv’s for the models?
Thx for your help
Jerne Beg