Hi
I have a large surface (hull of a spacecraft) that needs a detailed diffuse texture.
At first I tried a large 2048 size texture. It wasn’t perfect but looked ok in 3D Studio. The only problem was that once I got it into Unity, Unity did something with it which resulted in it losing definition. It looks to me like it was re-sampled, then had some kind of bicubic algorithm applied. Anyway in Unity it looked terrible.
What is the best approach to texturing a large surface like this? A big texture? If so, how big can I go and how do I stop Unity from resampling it? Or do you use several smaller textures, like a mosaic?
Cheers
Jason