As you can see, this is a golf course/subdivision (about 2 square km in size). I have the Real World Terrain asset and I am able to pull this terrain into Unity with the aerial view as a texture. I can paint my textures on top of the aerial view but as you could probably guess, this is EXTREMELY tedious. I would like to use the aerial view in photoshop (actually Gimp) to make gross masks and have something like Gaia (or whatever is suggested) to apply the textures to the terrain. This would give me the ability to use perlin noises and such. I don’t mind going back and refining the textures with a paint tool in Unity, but to paint this from scratch would be a nightmare.
I am also using CTS (Complete Terrain Shader), which is awesome, but DOES NOT work well with Real World Terrain. I am getting a lot of crashes. I have about 12 total terrain textures.
Use Masks as splat map guides in a Terrain composition tool …now you have a Terrain based on Sattelite Images to further modify/improve your game world.
Hello,
Thanks for the useful information. I’d be interested in knowing if Gaia would be a recommended tool for terrain composition based on satellite imagery as well?