Texturing combined objects

Hi all, I’m pretty new to Unity and have ran in to a problem.

After exporting a maya-made hotel room in to Unity, there are some objects (I think it might be something to do with the fact that they’re combined) that have been imported across without their texture. The textures are seemingly assigned to the objects still, though they’re not showing up when I hit play.


The frame seen is supposed to show the ChineseFrameUV. The texture looks assigned but I’m not sure why it’s not showing up. Anyone know what might be up? It was a Maya exported FBX file with the ‘Embedded Media’ setting checked.

Like I said, I’m really new at all this so I apologize in advance for any noob mistakes I’ve made. (That, and the organisation of my hierarchy!)

Thanks in advance guys :slight_smile:

Combination shouldn’t change anything about the textures. Try exporting as an FBX to your desktop and dragging the file into an empty folder in your project panel. Make sure you don’t change the location of the material folder created on import.