Hi guys, I have a model prefab of island rock. When I applied a purchased ground texture to it, the texture stretched and looked strange. Is there a way to properly apply the ground texture to the top surface of the island rock? Does this need to be done exclusively in Blender?
either you can use triplanar mapping in the shader, or you could unwrap the uv’s in blender very fast with auto unwrap uv’s
ideally you’d want to use some kind of box projection for the uv’s so they are even size everywhere
Its a material setting, select material and in the inspector youll see Tiling, adjust…
What pipeline pipleine and shader you are using?
Hopefully it’s just that. Not sure if it’s using the standard shader, a triplaner or other custom shader that came with the model and who knows what the exposed values editor are.
I also like this approach, especially for an island mesh game object.