Hello
Although my game is “mechanicaly sound”, I am still a noob. I would like to consolidate many textures into one big 1024x1024 image/material, but I have some noob questions. This will eventually be used on the iPhone.
Say I combine textures used for a washing machine, a tire, and a barrel all into one image. When I resize/offset the texture for the barrel in the inspector, the texture resizes on the other objects as well.
How do I assign UVs for different objects independently using a single material?
I use Cinema 4D and thought I should do all of this within that app using one big texture instead. But how do I get this into Unity? Doesn’t C4D export these all as seperate textures/materials anyways? How do I combine them?
Can someone point me in the right direction? Do I need to use code to assign the UV’s…if so how? I find it surprising that this is so seemingly complex (hopefully it actually isn’t).
I know this is probably basic stuff, but I am so lost on this. I keep seeing mention of Texture Packing, but I can’t find any good explanation of how to use it.
Thanks for any help!