Ok so I made a level in Blender and I put some textures on it in Unity. How do I give the floor a different texture to the walls? Thanks
Hm, you should be able to drag a different material on it if it is a separate object. For instance, in maya if I were to make a plane for the floor and some cubes for a wall, they are separate in unity unless I combine them in maya. It sounds like your scene in blender has them combined. Have you considered breaking the different material’d objects and then exporting? Or even better, making each piece of the level separately and then build in Blender. It’s a much more modular workflow and should save space by reusing instances of objects.
I’ll try that later. In blander I just made a plane and subdivided it and the extruded it so the whole level is one object.
If your level is all one piece, then you have to texture it in blender using UV Co-ordinates. You need to “unwrap” the model which will allow you to access the walls and floors separately. Look Here-http://wiki.blender.org/index.php/Doc:2.4/Manual/Textures/Mapping/UV
Thanks guys I figured it out.