I am having troubles texturing objects that I have made in Blender. I have made the object in Blender, saved it as a .3ds file, imported etc. At this point I want to apply a texture to the object (in this case a simple cube to test out the problem). The cube is a solid color, and has no texture to it.
I would much rather add the textures in unity than in Blender.
First, no need to save it as a .3ds file. Just save it as a normal Blender file. Make sure it has some sort of UV mapping, or else you get the “no texture” problem.
as eric said, you need to deal with the PITA that is UV mapping. you don’t neccessarily need to “apply” the texture in blender (though at least some sort of reference map helps) - but you will need to unwrap your mesh.
i don’t know how well you know blender, but let me know if you need any tutorial links or info. for a quick check i usually just use the archimap script - its useless for texture painting or any final work but its nice just to be able to see your model with something on it in unity every now then.
No tutorial needed, but thanks for the offer. I didn’t realize that I had to use UV mapping even for a simple texture that is the same on all faces. I like these kinds of easy fixes.
Any sort of UV mapping will do, even the default (which I think is what you want for the cube anyway). If you make a cube in Blender, just go into and out of UV map mode (from object mode, hit F twice). Otherwise it has no UV info at all.