So I’ve begun modeling and UVing the art assets of an iPhone game that’s currently in production. My main question is (and this may seem rather elementary to those of you who currently use the engine, but . . .): Can the iPhone render Alpha Maps and Normal Maps? This will, obviously, have a huge impact on the poly count and lighting of the art assets I’m currently working on.
Thanks for any help,
Rob –
Software: Maya 2008, Photoshop, Zbrush, Unity.