Texturing Sidwalks?

I’m trying to figure out the best way to texture these sidewalks. I need to have the divisions in the concrete texture line up radially to the curve. Regular tiling doesn’t accomplish this.

Here is an aerial shot of the area I’m texturing.

Any advice?

Vertical planar mapping and scale up the uvs on your tiled texture.

1.first model a straight long enough road, with regular tiling map
2.use bend or path deform or whatever modifier to make the shape you want