Unity is such an incredible and efficient tool to build video-game! It’s a small revolution for amateur game-maker like me, especially since the version 5 the VR devices!
I’ve made a FPS/Rogue-like game, using the Google Cardboard! It’s an early version, the gameplay and the graphics aren’t definitive, but it’s stay a fun and challenging VR experience!
Yes, and it’s just a start! The next step will be to make several animations for the characters (walking, shooting, and dying) and some pieces of decor for the map!
Sooooo… there are some inconcordance (i dont really know if “inconcordance” is a real word, i lack a bit on english) on the pixelart.
Like:
-The colours are too diferent, try to adjust a good palete.
-The explosions are not made with pixel art
-Some things have much more resolution than others (exit word for example, has much more pixels than the weapon, try to make all the “pixels” with the same dimension)
By the way, im noob, but i think it could work better
Yeah I know this. I will try to compress my sprite sheet in a gif format, it should do the job. (yeah the lazy solution)
This one come from a free asset pack and I got tons of stuff to do before making my own explosion sprite. So there will be few versions before I work on this one.
Good note! I will take care on this one, trying to make all the pixel art at the same size. The exit logo won’t be in the next version. I will replace it by a real door, something cooler.
Actually the game isn’t too slow, but I am pretty sure I can improve his framerate on mobile phone. Is there’s some special tips to optimize a game on mobile and especially Google Cardboard?
Here is what I’ve already done: