TGK: TPS Game Kit

Hi all, most of you may know of my UnityAGK: Action Game Kit! While I do enjoy this Game Kit, and will still continue to Update it over time, I am now moving on to a New Project!

Yes, you read the title correctly…TGK: TPS Game Kit, is a Third Person Shooter Game Kit!

Now, i’m just kicking off this thread with an intro, just informing you all that I have this in the works… It’s in early stages of Development so I don’t have any Screenshots, or Demos to showcase yet, but I think it’s coming along nicely and it’s going to be awesome!

What I hope to bring to this TGK: TPS Game Kit is the Following:

• Easy to Use Editing Tools (could be inspector or custom extensions)
• No Programming Required, all Setup is Done without Programming
• Smooth Character Movement, Player and Camera Control (referencing Warframe’s Player and Camera Controls)
• Includes Health System for Player and Enemies
• Includes Stamina System for Player Running Faster
• Includes Ammo System for Player
• Include Ammo, Health, and Stamina Pickup Items
• Basic Player 2D HUD System that Displays Status of Player Health, Stamina, and Ammo of Equipped Gun
• Combat System Includes Melee Fighting and Shooting
• Both Players and Enemies can Attack in Close Range or Long Range
• Include Basic Enemy AI with PathFinding and Obstacle Avoidance (utilizing A*Pathfinding Project )
• Includes Weapon Pickup and Swap between Melee Weapons and Guns
• Basic Start Game Sceen and Options
• 100% Mechanim Support, Includes 20+ Character Animations for Re-targeting

I am aiming to Create one of the Best Unity Game ToolKits on the Asset Store that Provides 100% Support Mechanim Animation System! The Goal is to take the pain out of creating Action Games with Mechanim by providing you we an Awesome Framework that will be easy to use, but yet flexible enough for experienced Developers to add to it easily as well. I look forward to sharing the work in progress with you all, and even more excited about delivering the finished product! So I hope you are too, stay tuned all for more updates! = )

Sounds excellent. I’d buy it. I’ll watch this thread carefully. Good news.

Thanks sicga123 for being the first to post and show interest. I’m sure once I get some screenshots, video previews, and demos up things will start to get pretty exciting here. So yes stay tuned, thanks again.

what you make available to work on mobile and the ouya:lol:

cool :slight_smile: eager to see what you’re going to come up with.

No unfortunately Mobile or OUYA Support is NOT planned yet, but probably in the future if it becomes a highly in-demand requested feature.

thanks rosor i think you will really appreciate this game kit! = )

hi Kuroato, what is the main difference between this kit and your current AGK? For me it sounds mostly identical ?!

well UnityAGK only offers a Top Down View, and Semi-Third Person View Camera (for best results), and is abit limited to creating a Linear Style Game where you must setup stages to progress from one Stage to the Next, that’s abit hard coded into the Game Kit.

while TGK: TPS Game Kit will offer you a full Third Person 360 Degree Camera Control, 20+ Quality Character Animations to Retarget (re-use) on your own Characters thanks to Mechanim, and it will not be hard coded in the way UnityAGK was with the Stage Setups, you’ll be free to setup your game’s Levels or Stages as you want, or create an Open World style game. Also we using a much better AI and Pathfinding System, so that will allow developers to expand the AI together with a proven Path-finding System “A*Pathfinding Project”

check out this video at around 4:00, this is the kind of quality third person game mechanics we are aiming for:

Sir, that sounds awesome :smile: Cant wait to purchase it

Sounds very interesting. Will be watching what you come up with in terms of targeting and shooting.

Thanks guys, it should be Good! = )

I think I may be able to release the 20+ Character Mechanism Animations first as a Separate Asset on the Asset Store for now… it should showcase abit of the quality of this Asset I think. I’ll keep you all posted on the Latest!

sounds very interesting, any timeframe, eta

any idea of what price range

but what happens if we already have license to “A*Pathfinding Project”

aslo do customers of UnityAGK have an upgrade path…

  • price will probably be $50.00

  • if you have a license for A* Pathfinding that’s OK that means you’ll be able to develop (expand) the Pathfinding more for your own custom needs… We are using the FREE version of A*Pathfinding Project so you will not be paying extra for it.

  • NO this is a totally different Project, UnityAGK is not related to this Project at all… two totally separate Assets, they won’t be compatible with each other.

ok cool thanks. i’ll keep an eye out for it!

Hope it can support Mobile.

Why don’t people want to make PC Game anymore lol! or maybe a Browser Game lol! Well… Jianan Xiao, currently there will be no mobile support on release, but possibly in a future update.

Good question. I hate mobile games. I have 3 smartphones but I think its sucks to play on them. Power is sucked up fast, its small and touchscreen is horrible as controller. Most ppl make mobile games because they think they can make a fortune with it selling in App Store but now soooo many games are there, chances are low to create a bestseller imho.

yea, i agree with you Devision4, but hey who knows who the lucky person will be huh… gotta be in it to win it lol!

anyhow, i think i may possibly be able to add support for Mobile easily with the help of another Unity Asset called “Control Freak” https://www.assetstore.unity3d.com/#/content/11562

I plan to use this to plugin to my other Game Kit Asset “UnityAGK” , so it works as well as i’m expecting it to, then i may extend the use of it into UniTPS! = ) So no worries… we’ll figure it out if there is a high demand for Mobile.

Several reasons; Chinese investment groups are re-investing in mobile indie shops, CES this year was mobile focused, and articles like these are saying the desktop trend is finally, after nearly 40 years, over: http://blog.creamglobal.com/right_brain_left_brain/2014/01/top-7-consumer-mobile-trends-for-2014.html

Desktop is the radio. It isn’t completely gone, it’s just changing… our new desktops are our phones and tablets. When things like glass become more affordable, and thus widespread, your desktop will be any surface you look at, including the sky.

For me, I don’t see many windows systems in my part of the world, so its weird to hear “PC” - I think they exist outside of where I am, otherwise I wouldn’t hear about them all the time… it’s all mac and mobile here… and typically, when silicon valley adapts a trend, it becomes more widespread within the next 5 years, or dies on the vine.

shrug