That Level Again 3 - small logic game [Android][iOS]

A small logic game. Solve logic puzzles and pass levels!

TLA and TLA2 continued. This time it’s not levels, but a story (and a few separate levels).
A lot of logic brain teasers and interesting solutions.
Read the messages, use your brains and have fun!

Android: https://play.google.com/store/apps/details?id=ru.iamtagir.thatlevelagain3
iOS: ‎App Store: That Level Again 3

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I’ve created Part 1 and 2 with libGDX but had a lot of problems with iOs porting. So i’ve decided to create part 3 with Unity, and I’m very pleased with it. Although Unity engine is slower than box2d (in libGDX), the difference is insignificant

They seem like very successful games congratulations :slight_smile: the art does look nice too. Any tips on how you advertised your games ? :slight_smile:

I just write about my game on sites( like reddit, facebook, 4pda (for russia) etc.). And a lot of people just tell about my game to friends. I don’t spend money for advertised.

1 Like

Congratulations! Just finished part 3 and I must say I am very very pleased and enjoyed every piece of it. May I ask about the sad ending? I did not quite get it.

It’s just:“How I can end the story”

Hello!

I’ve played this game and the 2other before, I’m really glad to meet the creator!
I really liked all of them, sometimes it seems hard, and then after trying and trying and then looking the hint you’re like “I should have thought about it…”

Nah seriously very nice work !

Hey man @iamtagir . I admired your work and downloaded all of your games already. Been playing for hours now!

May I ask you something about your game development story?

You’ve told us about that you build your games using LibGDX for Part 1 and 2, instead of using Unity. Is there any tips and trick you did to access user’s hardware, e.g: adjusting volume, brightness?

Is it only possible using LibGDX, instead of Unity?

And for Part 3, I still didn’t complete your part 1 and part 2 games, is there any hardware access in your games?

And for the last question, you mention that iOS porting is so irritating, is there due to App Store restrictions or porting related issues (scripst, 3rd-party services, etc)?

Sorry for asking you a lot of question :)))))
Thanks, Best regards.

@iamtagir man you set a standard for all of us for puzzle games.

Thanks =)