Thatched Pattern on Textures in URP

Hey all, I’m looking for some help on an issue I’m having with my textures/materials in my URP project. In the image I’ve pasted here (from the editor directly), I have a cube with a simple material on it. It’s basically just the color white. The material and texture settings are shown as well. But as you can hopefully see, there is this weird thatching that seems to bleed from the floor onto the cube. It looks like the vague place and shape of a shadow, but I don’t why it looks so wonky.

I tried to turn off shadow casting from my main light, but that is not helping. The images I’ve posted here have shadow casting as off. I don’t have fog turned on here either. Any guidance would be appreciated! Thanks.

That’s probably Screen Space Ambient Occlusion (SSAO). See my post here:
Grainy shadows even without light - Unity Engine - Unity Discussions

Thanks so much for replying! That was the issue. I appreciate the help!!