I was thinking a tutorial is more important. But now I think a skin is wayyyy… much more important than some game futres. Looks like visual aesthetic in an app, soft or game skin is always a must. Make me push for making the game skin customisable?
But it will never get 8000 and that is the point.
Think about: Do you think a customization of the Skin can have so much impact in your software?
I did not. But now I think that is very important and I need to change the skin of my game and improve it because is what users appreciate.
I don’t think customization is all that important. People want the dark skin because some people say it is easier on the eyes. I kinda agree, since I prefer dark skins for other software I use. But I don’t think Unity should make everything available for free users just because they want it.
If you are talking about your own games, then it isn’t so much that you need to have customized skins, it’s that you need to create a skin that is visually appealing. Unlike the Unity editor, the bulk of the players time isn’t spent staring at your games skin, so I don’t think it’s much of an issue either way. At least as long as the skin isn’t horribly ugly.
I also agree - though if it were between this and fixing a bug or improving dev workflow I’d much rather have something that improves the software - than just a cosmetic fix.
The color of the UI will not improve how the end result of the game is, so it’s actually a useless feature request.
Although I agree working on a bright / light screen can be hard on your eyes it is not a problem for me in Unity or on websites. I have one of those unique monitors that have brightness, contrast and other cool things that can be changed. I must be lucky because I’ve noticed a lot of vehicles on the road do not seem to have turn signals available either.
Well this Thread will propably be locked, because this topic is already discussed alot here.
How ever, I find this question really important!
I personally use dark themes where ever possible. You Tube, Visual Studio, Photoshop, Substance Designer/Painter etc
The real question is why does alot of modern Software, that focuses on Visual content, uses a Dark Theme?
I found the same Dark vs. Light Theme question on ux.stackexchange (accessibility - What are the negative and positive aspects of dark color scheme? - User Experience Stack Exchange ), which is not geared toward Unity at all. And I would like to quote the most upvoted Answere here.
For me, the dark theme is much more than getting a headache or beeing in the “Elite” club. It is about focusing on the content that you create. And here a dark theme, for alot of people, is much less distracting.
Unfortunately, a skin is more important.
I don’t care about tutorial because I can do fine without it.
Customizeable UI would allow me to configure editor to my liking, and reduce impact on my eyes. I would prefer black skin with gray or green fonts, pretty much. Or dark gray background with white fonts.
It is not a vanity thing, I don’t give a damn about any “elite” club (if you want to feel like an elite, you can craft yourself “emperor of the galaxy” badge and wear it proudly on your shirt. It will have roughly same significace), but the fact is that skin restriction is a completely arbitrary restriction that is in place because “unity wills it”.
Yes, unity is allowed to do that.
In my experience, that may not be enough. For some unknown reason modern LCD monitors have a brightness of a nuclear explosion at minimum settings. I remember that I could easily work on CRT comfortably for hours, but with LCD screens you need strong backlight, otherwise your eyes will bleed.
I definitely agree it is an odd thing to withhold for a fee considering it is bad for your eyes and there is plenty of documentation out there about it in general. The only reason I can think of is perhaps Unity just feels it is only a cosmetic / customization / “coolness” type of thing. Or maybe it is mainly only those of us who have stared at monitors for a long long time that suffer from the brightness / light effects. I’ve found decreasing brightness and tilting the monitor viewing it at a slight angle helps for me. Also thought about buying one of those darkening “screens” that hang on front of the monitor.
I think one of the things it does is provides a visual difference when you purchase pro. Minor, but if you just dropped 1500-4500 on pro, and opened it without a difference it could be a little disappointing. Not really important, but it is nice small reminder.
As for neutral color, it can be a little helpful, but not critical. Color balancing isn’t the same same as if you were doing in print, more like web. The end user displays vary so much that ballpark is the best you can shoot for. Just run full screen. It isn’t remotely an hindrance. If color accuracy is key to your game, you are going to get a top of the monitor, it will have much more impact.
And lastly, it is has no impact or can damage your eyes in any way. That is complete mythology. Maybe if you were in a dark room with your face less than a foot from 15 year old CRT with the brightness cranked all with way up, but even then the UI color isn’t the problem. Certainly, it is probably more preferable to many if not most users, but it isn’t a limitation or impediment.
[Learning English] I do not want to open a discussion votes. In classic photografy we use flat opaque black backgroud for making shine the content. I do not want to open a discussion saying if the free is dark and the pay is white will be lees votes or the forum is a shining white and we do not complain, thinking this is ok. I think people choose what is cool black or transparent because underneath there is a technical improvement or some how is correct and better. Discussing if is black, transparent or a “white forum”, or if Unity pay must be free was not the intention of this post so here in this discussion is not important. How element_wsc say [quote] Well this Thread will propably be locked, because this topic is already discussed alot here. [/quote][quote] [/quote][quote] [/quote][quote] [/quote][quote] [/quote][quote] [/quote][quote] [/quote][quote] How ever, I find this question really important! [/quote] What is important here is what we do with our software or game user interface. But is only a suggestion on the starting road intention of this post. You can go where you want if that idea make us grow. This tread is about:We think the game or app is important. But looks like the skin in a game or app is much more important of what we think. And the number of votes is a kind of confirmation. I think the UI is important as the game itself because dress our game. Examples can be a nice car with not so goodinterface or a good super fast fun car but ugly. A free black interface and a pay optional transparent interface for more performer pc.
In the end I see it like it’s a free game dev “kit” the same as there are many other free ones out there. I don’t have a problem with Unity skin color. I definitely did get the red dried out eyes from looking at a monitor all day. But decreasing brightness and reducing glare made a huge difference. Also I tend to just look away from screen every 30 mins or so. That helps too. Cell phone is same way. But I just keep brightness down to lowest and that took care of any strain there as well. I just figured for some folks even doing these things is not enough because I don’t know what problems they have or do not have with their eyes working in Unity.
Kind of like when you put your hand on a hot surface… the pain is there to tell you to stop doing whatever you are doing. Eye strain can also arise from having your monitor too dim, or too low contrast. If you use computers for long periods of time breaks (and correct environment) are key to good health, visual and otherwise.