Inspired by The Adventures of Box Guy I decided to take the 2D platformer tutorial and have created a small (1 level) game in the style of ‘manic miner’ from the days of yore when all we had was 48k of ram and colour bleed.
This forum provided many answers to scripting problems I encountered so did the unity manual.
Cube Girl was created, rigged and animated in Blender.
There is a bug I have not sorted yet but will get around to it.
its not very playable in the feel of it, it drops too fast and is entirely unforgiving to 1 mistake with no respawn point so there isn’t any incentive for me to play it more than the one attempt. Needs a lot of work on the feel of it
stringbot the control script is the one provided in the 2D platformer tutorial with some bits commented out that are not wanted. If you just give a tap on the space bar this gives a small jump but holding the space bar down gives a longer/higher jump that would be using the jetpack in the original tutorial.
hippocoder this was a learning exercise for me and I was more interested in scripting, animating and passing variables between scripts / scenes. I am considering changing it so you will respawn depending on where you died, this is covered in the 3D platformer tutorial so I will check it out, I will also be adding other levels. As for it dropping to fast or being unforgiving, its meant to be, you try some of the old 80’s games and you will see what pixel perfect unforgivingness is. You can try holding the spacebar down when you jump to get a higher jump and then control cubegirl in the air to navigate any tricky parts. Just for you I will work on adding more respawn points.
The environment feels too dark, as in “I can’t see what i want to see” dark, Allowing the environment to be more visible yet keeping the same shady dark atmosphere would both make the game look more attractive to some eyes and keep a ‘dodgy’ yet scary feel.
Good stuff so far, her walk cycle is beautiful =D
Being a fan of “The Adventures of Box Guy” this game was just not good at all… Just being honest, being original will get you somewhere, otherwise not. Its too slow, too dark, if you want to include textures, do it right, otherwise don’t do it at all, its a waste.
As I have already mentioned in a previous post, this was a learning exercise for me and I was more interested in scripting, animating and passing variables between scripts / scenes, plus it is a bad mistake to compare it to “The Adventures of Box Guy” as again I have already mentioned I was ‘inspired’ by this with the inspiration being taking the 2D tutorial from the Unity site and changing it to create a game in the style of the old 80’s platformers. Using a texture was not a waste of time as I could see how different shaders worked with different lighting.
Softwizz I like your approach so far, try adding a directional light pointing on the grave to give a good focal point. Keep practicing and learning Softwizz.