Can someone Help me on how to fix this, It seems that when i put humanoid animations they need to be legacy and legacy animations need to be marked humanoid, This does not make much sense to me.
The AnimationClip 'HumanoidIdle' used by the Animation component 'CBTop.Shape_LOD0' must be marked a
You’re sorta supposed to use “Animator” component, and not “Animation” component.
Animator would require an avatar file (and animator controller), and the type of avatar file needs to match type of animation. I.e. humanoid animation for humanoid controller.
You need to read or watch unity animation tutorials.
Animation component is for legacy animation system.
Also, this is not a right forum for thsi question.
Thanks, Again I fixed this problem early today, I’m kinda just going with the flow and i thought this would be the best place to get help, so far true, videos don’t really help me, at least they did not with C5 but I will see if i can find one that is useful.
