The animator can't play the same animation multiple times without getting stuck on the last frame?

Hi.
I have an animator that is attached to my player Object. It has 5 animations, RunRight, RunLeft, Idle, JumpUp, and Fall. When one animation is triggered, it plays through and then gets stuck on the end frame.
I’m using a skeletal animation with IK. Any ideas of how to make the animation loop until it is supposed to stop?

If you need more information, let me know.

I figured it out. It turns out that I didn’t have Loop time checked and my cycle offset was set to 0.

Yay!