You could look at it this way Grindalf.
Take a gander around the pro/elite art and coding forums on the net. The places the top of the line talent will frequent. Many of those are usually unemployed or have tons of time on their hands, the reasons for that I don’t feel the need to get into as it’s all well documented and known and not the point of this post.
The point of this post is however… Out of ALL those pro’s, people who can do practically anything, with very little effort, and could run rings around most other talent… How many are actually making MMO’s? I’d wager less than one. It’s not because they can’t do it, or don’t want to (I think most people doing this kind of thing has our MMO idea’s we’d like to make). It’s because they know full well how difficult, expensive and time consuming such a task is.
Now, people like you think you can make supermegaawesomemmo. When people like that wont even touch it. Can you see my point? They have the means, the talent, the experience and the contacts. They’ve a list of REAL commercial games to their name, not the appstore crap but real games people have heard of, they’ve the best training, they sell training DVD’s, they do talks at the big shows and are well known names in the industry, and even they wont do it. You have, compared to them, absolutely nothing.
So it’s nothing personal, nobody here CARES if you make it or not. But we do feel it’s important to at least warn you that you probably will fail, and that’s a sucky feeling when you do. Putting so much work and money into something, only to watch it fall apart around you. It’s not nice and not deserved.
There’s just so much involved and required to make a decent MMO. It’s a hugely daunting task. Heck I once saw a musician, with no knowledge of the video game industry or what goes on behind the scenes, actually telling someone how difficult such a thing would be to create. If a musician who’s life revolves around Bob Dylan knows this, then yeah. 
I’m sure there will be links to “well this guy made this MMO, and this indie team did this so it is possible”. But here’s the thing, yes with tons of time and work, it can be done (talking many years of development). But what’s the point of a practically empty and unknown MMO? It’s just single player with less to do. You want it to be popular, but with that comes expensive hardware in data centers to run it, expensive security, backups, advertising, protection, bug fixing, updates, hiring more staff, dealing with payments, offices, accounts, dealing with the IRS, customer support and so on and so on and so on and so on. None of it actually fun or really part of the game itself.
And I’ll stop here before I continue into the many pitfalls of actual MMO gameplay. Needless to say, there’s more work involved than you realize.
Stick with something far simpler (compared to an MMO), like a single player RPG. Or a small co-op RPG, Those can be fun, and far less hassle to make. Heck I’d consider a complex huge sprawling co-op MORPG to be easy compared to a successful MMO that doesn’t resemble some early Everquest beta. 