Let’s say I got a prefab P, which uses a material M, which uses a texture T。I create a scene S, and put a P instance into it. Now I pack M and T into an AssetBundle (AB), P into a second one and S into a third one. Now if I try to see what’s in S AB, I will fail if I forget to load the M and T AB first. This makes sense, and the manifest file also says that the S AB depends on the P AB, whereas the P AB on the M&T AB.
However, if I don’t pack M and T, the P should know about M and T automatically. But in fact, if I delete the P AB in this case, I still can load S AB only and show the scene correctly. Is it by design? or is it a bug?
Thanks.