Here is my first Drone for my attempt at recreating the old Paradroid game for the Amiga. I doubt I will ever get close, but its a good goal for me while I struggle my way through Unity’s tutorials.
I have given my version of the Influence Device miniguns because… uhm… well miniguns are fun, and there really is no need for netcables hanging out everywhere like the old one since everything will be wireless now.
EDIT Here is the worker Drone complete with flaming doom spraying device and various sensory gadgetry.
Thanks guys, well I will try to get this thing moving and shootin’ a.s.a.p but my Unity skills are practically nonexistent as yet, so it might take me a while
My “hobbies” relieved me of any annoying facial hair like eye brows. I never used em much anyway.
Krise: every time I look at your model I picture it zooming down halls causing havok while it laughs in a very twisted way. Hopefully this is how you plan to use it?
← undefeated transfer champion circa 1986, original Commodore 64 version. I loved this game.
Did you know Andrew Braybrook kept a development journal when he was making the game for the C64? It’s quite a nostalgic trip, especially the bit where he loses work after a power failure without persistent HD storage.
Yep, flashlights are what I meant, but hey… a pair of flamethrowers would be great. Maybe Krise can model another sentry with a couple of “Acetylene geysers of flaming fury” instead.
@jeremyace, Yes! The more “MUAAAAAAhahahahahaa” the better I always say
@Proto. thats sweet, great fun to read about how these old classics came about, I had no idea this was out there, thanks
I will continue working on the worker drone today, and I will see if I can squeeze in a little time to equip the I.D. with flaming weapons of doom, just to light up its surroundings of course, it has to be plausible
@Neural_Echo, Thanks for the positive feedback. I have used Blender for modeling these, and the polycount on the Influence Device is around 6000, thats face count anyway, quads.
That’s a bit high for game usage. Typically you want to keep polygons around 3000-4000 triangles per object (6000 quads is going to be about 12000 triangles).
@Eric5h5, yea I realized that it was a bit much, I will need to remodel both drones as Unity seems to simplify them when I import them anyway so a lot of the details are lost. It also does not import the textures properly.
I am rethinking the theme all together though, I might want to go more steam-punk in the look, but I will play around with a few concept sketches today.