I doubt there’s any book specifically about that particular game, but then you don’t really want to work on your dream game right away anyway. You want to do a few throwaway projects to learn with, and then do your dream game once you know how Unity works.
My book Unity in Action was designed for someone with your background: already know how to program but are new to game development. Most other books (don’t know about Simon’s recommendations though) start by teaching what a variable is etc. which is rather tedious.
Yeah @jhocking I know what you mean. if you wanted to learn c#, then buy a c# book not a unity book.
Mine assumes you have some practical coding knowledge, although I do have one chapter covering more advanced coding topics needed to build good game architecture