Hello, I have a script here, in this game, the enemy objects are set active at different time intervals and attack the player.
Is there a better and easier way to write this script?
public int score;
public GameObject round1;
public GameObject round2;
public GameObject round3;
public GameObject round4;
public GameObject round5;
public int timeround;
public GameObject enemy1;
public GameObject enemy2;
public GameObject enemy3;
public GameObject enemy4;
public GameObject enemy5;
public GameObject enemy6;
public GameObject enemy7;
public GameObject enemy8;
public GameObject enemy9;
public GameObject enemy10;
public GameObject enemy11;
public GameObject enemy12;
public GameObject enemy13;
public GameObject enemy14;
public GameObject enemy15;
public GameObject enemy16;
public GameObject enemy17;
public GameObject enemy18;
public GameObject enemy19;
public GameObject enemy20;
public GameObject enemy21;
public GameObject enemy22;
public GameObject enemy23;
public GameObject enemy24;
public GameObject enemy25;
public GameObject enemy26;
public GameObject enemy27;
public GameObject enemy28;
public GameObject enemy29;
public GameObject enemy30;
public GameObject enemy31;
public GameObject enemy32;
public GameObject enemy33;
public GameObject enemy34;
public GameObject enemy35;
public GameObject enemy36;
public GameObject enemy37;
public GameObject enemy38;
public GameObject enemy39;
public GameObject enemy40;
public GameObject enemy41;
public GameObject enemy42;
public GameObject enemy43;
public GameObject enemy44;
public GameObject enemy45;
public GameObject enemy46;
public GameObject enemy47;
public GameObject enemy48;
public GameObject enemy49;
public GameObject enemy50;
public GameObject enemy51;
public GameObject enemy52;
public GameObject enemy53;
public GameObject enemy54;
public GameObject enemy55;
public GameObject enemy56;
public GameObject enemy57;
public GameObject enemy58;
public GameObject enemy59;
public GameObject enemy60;
public GameObject enemy61;
public GameObject enemy62;
public GameObject enemy63;
public GameObject enemy64;
public GameObject enemy65;
public GameObject enemy66;
public GameObject enemy67;
public GameObject enemy68;
void OnTriggerStay(Collider other)
{
if (other.gameObject.CompareTag("Player"))
{
score = 4;
enemy1.SetActive(true);
enemy2.SetActive(true);
enemy3.SetActive(true);
enemy4.SetActive(true);
enemy5.SetActive(true);
enemy6.SetActive(true);
enemy7.SetActive(true);
enemy8.SetActive(true);
enemy9.SetActive(true);
enemy41.SetActive(true);
enemy42.SetActive(true);
enemy43.SetActive(true);
enemy60.SetActive(true);
enemy61.SetActive(true);
enemy62.SetActive(true);
enemy63.SetActive(true);
}
}
void Update()
{
StartCoroutine("time");
if (timeround == 1)
{
round1.SetActive(true);
}
if (timeround == 2)
{
Destroy(round1);
round2.SetActive(true);
}
if (timeround == 3)
{
round3.SetActive(true);
Destroy(round2);
}
if(timeround == 4)
{
round4.SetActive(true);
Destroy(round3);
}
if(timeround == 5)
{
round5.SetActive(true);
Destroy(round4);
}
}
IEnumerator time()
{
if (score >= 4)
{
yield return new WaitForSeconds(5f);
timeround = 1;
yield return new WaitForSeconds(60f );
timeround = 2;
enemy31.SetActive(true);
enemy32.SetActive(true);
enemy33.SetActive(true);
enemy34.SetActive(true);
enemy35.SetActive(true);
enemy36.SetActive(true);
enemy37.SetActive(true);
enemy38.SetActive(true);
enemy39.SetActive(true);
enemy40.SetActive(true);
yield return new WaitForSeconds(100f );
timeround = 3;
enemy44.SetActive(true);
enemy45.SetActive(true);
enemy46.SetActive(true);
enemy47.SetActive(true);
enemy48.SetActive(true);
enemy49.SetActive(true);
enemy50.SetActive(true);
enemy51.SetActive(true);
enemy52.SetActive(true);
enemy53.SetActive(true);
enemy54.SetActive(true);
enemy55.SetActive(true);
enemy56.SetActive(true);
enemy57.SetActive(true);
enemy58.SetActive(true);
enemy59.SetActive(true);
yield return new WaitForSeconds(145f );
timeround = 4;
enemy22.SetActive(true);
enemy23.SetActive(true);
enemy24.SetActive(true);
enemy25.SetActive(true);
enemy26.SetActive(true);
enemy27.SetActive(true);
enemy28.SetActive(true);
enemy29.SetActive(true);
enemy30.SetActive(true);
enemy64.SetActive(true);
enemy65.SetActive(true);
enemy66.SetActive(true);
enemy67.SetActive(true);
enemy68.SetActive(true);
yield return new WaitForSeconds(190f );
timeround = 5;
enemy10.SetActive(true);
enemy11.SetActive(true);
enemy12.SetActive(true);
enemy13.SetActive(true);
enemy14.SetActive(true);
enemy15.SetActive(true);
enemy16.SetActive(true);
enemy17.SetActive(true);
enemy18.SetActive(true);
enemy19.SetActive(true);
enemy20.SetActive(true);
enemy21.SetActive(true);
}
}