The Camera feels weird

The camera tracking in my game just feels a bit off, it is a 2D JRPG.
Here is my code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraController : MonoBehaviour {

public Transform target;

// Use this for initialization
void Start () {
target = PlayerContoller.instance.transform;
}

// LateUpdate is called once per frame after update
void LateUpdate () {
transform.position = new Vector3 (target.position.x, target.position.y, transform.position.z);
}
}

How do you expect someone to help you based solely on the phrase, “just feels a bit off”?

1 Like

Agreeing with @Ray_Sovranti , it would be easier to help you if you gave us more information like:

  • My camera is behaving like X
  • But my desired camera behavior is Y
  • Bonus points: “Here’s a video of behavior X and here’s a video of behavior Y”

The code you’ve shared here is pretty straightforward and it will “work”, but there’s no way for us to tell what your desired camera behavior is, or in what way the camera feels “off”.

My camera is stuttering when I stop moving. I would like it to be smoother

I would like it be more like this:

I dont know how to record my screen, sorry :confused:

Im maybe amagining it