The camera makes things dissapear in the editor. What do I do?

So I’m working on my project, all happy and such. Then while I am in the editor, this is happening.

Not pleased at all. Can someone please tell me whats up? Or is this unavoidable? (In case you can’t see the problem, whenever I get too close to the area, (Or models in general) They vanish, then when I zoom out, its back. But I can’t work with that. Its unreasonable.)

That is your near clipping plane being too high. Select what you want to see in the editor and press Edit->Frame Selected to adjust.

.They exact same thing happened to me

Why are my meshes playing havoc with the camera?, it is not layers, mesh normals, shaders…what would actually cause something like this?, only skinned mesh? I changed materials made sure culling on character was on default layer. camera not culling default…only UI…any clue…?

p-

…Wheres Ethan?