So I’m working on my project, all happy and such. Then while I am in the editor, this is happening.
Not pleased at all. Can someone please tell me whats up? Or is this unavoidable? (In case you can’t see the problem, whenever I get too close to the area, (Or models in general) They vanish, then when I zoom out, its back. But I can’t work with that. Its unreasonable.)
Why are my meshes playing havoc with the camera?, it is not layers, mesh normals, shaders…what would actually cause something like this?, only skinned mesh? I changed materials made sure culling on character was on default layer. camera not culling default…only UI…any clue…?