The Camera Problem

Hello everybody.
I have created a cutscene by Unity Timeline.
There are five different cameras. The main cam (Cinemachine Brain) and four CM vcams (animator).
The cutscenes happen in 3d environment where our game characters do their actions.
I place the cameras in position and choose the view editing the clips.

The problem appears when the camera is changed inside the clip to something else. For example, I have set a CM vcam4, but for some reason later it is changed to CM vcam2.
It is like the Virtual camera can’t remember the cam that I have chosen there.
The problem is that this is random and I have not be able to find the reason why this happens.

I save very often. I do save and save project.
Can anyone help me with this?

Have you added a Cinemachine track to your timeline?

I’ve only just started working in Timeline for cinematic cut scenes in my project but thats how i am working with it at the moment, This might not be the best way to do it but it works for me. My workflow as follows.

  1. Set up your shots for each virtual cam in your scene
  2. In Timeline add a Cinemachine track
  3. Drag the Virtual Cameras into the Cinemachine Track in the order you want them to play.

In my example i have a blend between cam 1 - 2, a cut between 2 - 3, & a blend again from 3 - 4.
Hoping this is of some help to you as i’m not 100% sure this is what you are asking for, but hope its of use none the less, good luck with your project.

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