Hi,
This warning break script compilation :
This the class from TeamDeathmatch.cs
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Abyss
{
[AddComponentMenu("Abyss/Entities/Team Deathmatch")]
public class TeamDeathmatch : GameInfo
{
[SerializeField]
private int m_TeamCount = 2;
public int TeamCount
{
get
{
return m_TeamCount;
}
set
{
m_TeamCount = value;
}
}
private new List<List<PlayerStart>> m_PlayerStarts = new List<List<PlayerStart>>();
public new List<List<PlayerStart>> PlayerStarts
{
get
{
return m_PlayerStarts;
}
protected set
{
m_PlayerStarts = value;
}
}
public override GUISpaceShipSelector SpaceShipSelector
{
get
{
if (m_SpaceShipSelector == null)
m_SpaceShipSelector = new GUITDMSpaceshipSelector();
return base.SpaceShipSelector;
}
}
public override void Awake()
{
base.Awake();
for (int i = 0; i < TeamCount; i++)
PlayerStarts.Add(new List<PlayerStart>());
}
public override void RegisterPlayerStart(PlayerStart playerStart)
{
int team = playerStart.Team;
if (team < 0 || team >= TeamCount)
{
Destroy(playerStart.gameObject);
return;
}
if (!PlayerStarts[team].Contains(playerStart))
PlayerStarts[team].Add(playerStart);
}
protected override List<PlayerStart> GetAvailablePlayerStarts(int team = 0)
{
if (team < 0 || team >= TeamCount)
return null;
return PlayerStarts[team];
}
}
}