the code fiixing the size camera and the background

Hi everyone
I’m learning unity and i find the code for fix the size background foreach device you running the game but i try to understand the calculation in the code so i need some help to understand the calculation code and thanks

The code :
using UnityEngine;
using System.Collections;

public class BGscript : MonoBehaviour {

	void Start () {
	SpriteRenderer sr = GetComponent<SpriteRenderer>();
	Vector3 tempScale = transform.localScale;
	float width = sr.sprite.bounds.size.x;

	float WorldHeight = Camera.main.orthographicSize * 2.0f;//why multiply the camera *2.0f
	float WorldWidth = WorldHeight/ Screen.height * Screen.width;

	tempScale.x = WorldWidth / width;

	transform.localScale = tempScale;


Im sorry for my bad english