I have a player which is a parent to an object called isGrounded and I have a coin which I wanted it to detect the collision of the player, and it was set to isTrigger.
When I tested it it showed that two coins where colected.
And it is because it is detecting the collider of isGrounded too.
Although I haven’t written any code for the isGrounded to detect it.
Anybody knows how to solve it?