Hey guys so ive got a basic scene set up with 3 box sprites, when one collides i want to flip its rotation, however i keep getting the above error. i have been using unity for 4 years and never seen anything like this, im using 2D physics, anyone got any ideas?
code spinet
void OnCollisionEnter2D(Collision2D coll)
{
if (coll.transform.tag == "Wall")
{
transform.parent.localScale = new Vector3(-1, 0, 0);
}
}
i don’t have an issue with the code, i can see the transform being changed in editor, however my game object flys of screen and ignores everything to do with the rigidbody.
i have scaled everything up, down, 100x, 1000x, and even played around with the pixel to scale import settings in the same manner. No luck.
Thanks guys
Zak