In my project, The collision of game objects are often fail but occasionally success.
I did some research which tells that if game objects move too fast, or the game object is too small, this will happen.
The solution is to set “collision detection” of Rigidbody to “Continuous Dynamic”, set a slower moving speed, and set the game object bigger.
I have done all of these, I believe my game objects are not too small and fast, but it still happen. What could I do?
(I did try to slow my bullet’s moving speed to “5” and the collision success rate is higher, but still not 100%. )