Hi I noticed a great deal of inconsistency with this script when you have to much attached to it it throws up the error can’t have more than 65k vertices but I can always pack more than that in, usually over 100k verts and my record is 800k verts why? also is there a way to increase the vert limit with is 65k the magical number? …not that it is actually 65k . 100k-800k is a huge variance
The script will pack all sub-meshes form all the objects that have the same material into one Mesh.
The 65 K limit is actual that you cannot have more than 65.534 vertices’s in a mesh. That is not a limitation of the script but by unity that they did choose a specific data type that can only store so much data.
If you have your mesh good distributed over the sub-meshes + materials , you can pack 500.000 vertices’s with the script but not more then 65.534 vertices’s per combined mesh.