Executive summary: game NPCs will soon be able to carry on real, spoken conversations with the player. I’m interested in how this will impact game design.
So, let me set the stage by pointing out a couple of recent developments:
- Apps like Siri, Amazon Echo, and Google Talk have already got us talking to inanimate objects. We have an Echo in our kitchen, and the whole family uses it on a regular basis. These aren’t really conversations; it’s a voice command interface. But… all of us have occasionally caught ourselves saying “please” or “thank you” to it.
- A fully conversational Barbie is coming soon. It’s not perfect, but kids don’t (generally) care.
I believe these are the tip of the iceberg, and it’s going to be in toys first where this really takes off. But video games are just expensive toys for grown-ups. It won’t be long before the same technologies start to appear there. And it will probably be small indie studios, rather than the big AAA studios, who innovate here first.
So! Imagine you could just speak (you know, with your voice) to NPCs in a video game. And they would understand you and respond by voice. They’re not geniuses (though they may be savants), but they can understand any common questions or commands and respond appropriately.
How would this impact the design of your game? People already get attached to NPCs sometimes, despite their clearly 2-dimensional character. How would this change when characters know you, remember things you’ve seen and done together, and reminisce with you later? What about subordinates that can follow verbal orders? And what about enemies that can engage in a bit of repartee before (or during) the big duel?
Any thoughts?
