The cost of referencing a prefab into multiple GameObjects

Hi guys,

A simple question, if I were to ref a prefab to lots of gameObjects and other prefabs, will they point to the same memory address or will they instantiate a new one for each?

Thanks

If you mean you have a prefab in your project and lots of scripts with this line:

public GameObject  SomePrefab;

That your setting in the inspector, the prefab is instanced once and all the above lines point to the same prefab in memeory.

Thanks. That’s what I’m asking about.