The Creation Of Adam

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This thread is for the development of my game “Adam The Vampire Slayer” im showcasing the whole build process from start to release of the game hear.

Builds :smile:

Latest web build(requires 3.5 beta): This is version 0.01 no programing visible just so people can look at the assets in 3d, have fun :smile:

Latest flash build: this is version 0.01 no programing visible just so people can see some of the assets in game

Lastest android build: again this isent the game just the assets in a room wich you can walk around :smile:

Latest windows EXE build: the same as the rest :smile:

Lastest Mac build: again its the same as the rest :slight_smile:
The game :smile:

Adam The Vampire Slayer will be a first person shooter for all platforms, the game will be based in a tower were vampires live, there will be limitless levels each randomly generated then once the levels are cleared you can procede through the elevator to the next level. As the charicter moves up the tower more vampires will be present making the dificulty more the higher you get, a possible feature is bosses, the plan is that every ten levels there is a boss level wich is a single room with a more powerfull vampire.

The charicter :smile:

The player plays as a crossbow wielding vampire hunting badass called Adam, i havent got a backstory yet but that will come later, if you have any idears feel free to post them :smile:

Control scheme :slight_smile:

In the game the controll sceme will change from device to device but at the moment on PC,Mac and webplayer the controlls will be W,A,S,D or arrow keys to move, mouse to look and the space bar to mele atack(stab with a bayonet)
On Android(and eventualy IOS) the controlls will be a joystick to move and the rest are undecided(any sugestions would be good)

Thanks :smile:

im reserving this for stuff :smile:

Becase the game has already been started ill post here everything that has been done so far then every day(if i do something) ill post a post with what i did :).

Day 1. I had the idea of the game and made the random generation of the levels i call it “RanGen” it works by having for arrays, one for the corner, one for the middle, one for verry center and a array for the edges. It then makes these in the needed place randomly, then rotates them to make them face to middle.(at this point it was going to be one large room) the floorplan looked like this at this point:

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Day 2. Was when i started to do modeling, i made the cross bow first followed by a table:
781233--28526--$crossbow.png781233--28527--$crossbow2.png
778281--28458--$table 3.png779247--28478--$Table2.png

I ran out of atachments in the last post so ill continue here.

Day 3. I had a conundrum of what size texture i should use for the table but ended up going with a 512x512 UV map, thanks to multiple users advice :smile:

Day 4. This was christmas and i got a tablet wich is great for my hand painted textures :smile: so naturaly after spending most of my day visiting my gandparents i finaly got to start playing around with a tablet for the first time ever, photoshop for the first time ever and hand painted textures for the first time ever and hear is what i made :smile: Oh and also i changes the floor plan to be smaller as there are now multiple rooms instead of one :smile::

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Day 5. Was yester day wich is when i started to write this thread but every one went to bed and i dident wanto have to turn lights off :slight_smile: so now this stuff gets pushed back to these posts of things i did in the past (post posting this).
I went shopping to Ikea and Fountain gate so i only got a bit of time at night to make some stuff but i decided to make a brick picture and some wood as a practice for my table and the walls of the tower :slight_smile:
781248--28531--$brickspicture.png781248--28532--$wood picture.png

Looks good but you shouldn’t define the shape of stone that much and what tablet did you buy?Btw why are you saying hear for here and idear for idea?
Take a look at this image(not mine):

And remove the thin tris at second table because you are going to get lighting artifacts.

I got a wacom bamboo fun CTH-670, ill have a go at making the rocks look a bit nicer now :smile: and yes i was using the wrong words ill go through and fix them :smile:

Oh and the tin triangles are already removed the first table is the same table just upgraded, i just added the second picture as it has legs :slight_smile:

i did few minutes of updating the picture ive only done a bit on the top right but hear it is :smile:
781269--28534--$brickspictureupdate.png

You should paint some fake light on texture.

I might have a go at it some more later, here is the UV map of the table the bottom is underneath the top to save space (thanks farfarer for the advice :)):

I just finished texturing the table top i like how cartoony it feels:smile: i was so worried that the texture would be a large filesize but it all worked out well :smile: only 168kb:

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The table is done :smile: coming in at a total of 150 Polygons the legs have a 128x128 uv map of 20kb:

782131--28583--$tabledone.png781574--28558--$TextureLeg.png

This game has a lot of potential, I love hand painted style of your textures!

Thanks i think it has alot more then my past games:smile::smile::smile:, I love your work :smile: that robot looks so nice :), and you worked on modern combat? thats cool :slight_smile:

i think what you missed on the table is that why would you create a table with planks like that. It would need a totally complicated underlying structure. It would fall to pieces otherwise. the texture works great for floors, It should be 4 long planks instead :slight_smile:
Nice progress so far !

I though of that :slight_smile: but i think it would look a bit to bare if the planks were just realy long, also i looked at my kitchen table and it has multiple pices, i think they are glued together or something similar :smile: i realy like your low poly cars(the ferrari and the lambo) they are some of the best low pollyness ive seen :smile:

just fixed up this 3d model of a book, :smile::

Thats because it uses tongue and groove systems, medieval tables didn’t have that kind of system.

remember your mesh doesnt need to connect at all of the vertexes the page section could be its own piece, which would save you 6 tires.
As for the table earlier statements are right, you don’t see a whole lot of tables made of wood planks. Your textures need work with highlights ect. The stone specifically needs a lot of work, dont just make bright lines where ever you want grooves, know where your lighting is coming from.

Your table looks good to me, man. I wouldn’t sweat the technicalities of realistic table design, especially considering the cartoony styling and the fact that it is more than likely not going to be the focal point of your game. If anything, I think it wouldn’t look as interesting with four long planks. Style over realism if you ask me. Keep up the hard work! :smile: