The DiffusionProFile on the material is lost when packaged as an assetbundle

The DiffusionProFile file on the scene model material was lost after the scene was packaged as an Assetbundle, causing a rendering error

Maybe you forgot to add somehow the diffusion profile to your asset bundle ?

I my side I tried with Addressables (that use asset bundles under the hood) to :

  • load a scene (not referenced in the build settings) from addressables
  • from this scene, load and instantiate a subsurface materials with a diffusion profile, and a volume containing that diffusion profile in it’s list.

Worked without issues, and the diffusion profile was not referenced directly in addressables, but still included.