This was my little project. I wanted to push the technology of Unity 3D and also my skills further on. I also wanted to see how close the final results go with the Remedy´s Alan Wake game engine and more spesific with the The Triple D’s Oh Deer Diner scene.
Polygon count was pretty high with 320k. Textures were also pretty high resolutions. Unity can handle those pretty well and gave me a solid 60fps with a very heavy graphics settings on 1920x1080. Unity is pretty sweet engine to work with and I´m going to do something similar like this in the future.
Softwares used: 3ds max 2011, Adobe Photoshop, Unity 3D 3.5. Modeling, uvw wrapping, texturing, animating, level design, lighting made by me.
Some screenshots of the scene from real time gameplay:
Models and texture are awesome, but the lighting is bad and ruins it. There is no mood or ambiance, its just bright all around. There should be less light at the top above the light fixtures and more on the bottom. Under the table is super well lit, no shadow or dark area. Floor looks very matte, needs a little more shine and specularity.
Thanks for the kind words and thanks for the critique feedback also.
I wanted to achive a cinematic look for the scene and the reference images also have very bright light. I´m going to lower the settings for the final build. Floor is very shiny and have specular reflections but for these screens it looks very matte. When you move in the scene most of the objects reflect cubemap.
I´m going to fix things and then make a web build. It´s going to be a pretty huge in size and I need a place to put it for fast downloading