That’s neat. Couple of minor things that I think could improve the quality of the tiles:
Some fake AO at the floor edges and corners, to make it feel a bit more 3D.
Much more color variation. While everything looks fairly realistic, objects aren’t strongly differentiated enough yet, and a lot of the assets blend in to the walls and floors too much.
It looks very nice! One small thing I would change is that door always open away from you, because when they open towards you and you don’t slow down you’ll go through them. An other thing I was wondering, are the meshes of the tiles combined?
Hi Josh, thats all things the coder has to do on his own.
I´m not selling a scriptpack and i´m not a good coder at all.
I don´t even know how to combine the meshes
So this is only a bad coded demo of my art assets.
To be honest it is something I think that should be included in the package. You mentioned somewhere that the character has more verts then the level, but the character is a single mesh and level is loads of meshes. Just read the first paragraph of the part titled “In Detail:” here: (http://unity3d.com/support/documentation/Manual/Optimizing%20Graphics%20Performance.html). Combining the meshes is not a complicated thing to do. As you said, the tiles are 150-1100 tris each. If you combine all the 150-ish ones they would influence the graphics performance by a factor ten less.
If I were you I’d at least look in to it, because if done correctly the level will indeed be as small as the character while now it’s probably 10 times bigger in overhead costs :p. This is not critique, by the way - I love how the package looks - it’s just some advice.
As i said before, this is part of coding, of the game engine.
Not the work a 3d artist has to do. Sorry but i can not script
a single line of code for something like that.
I need a circular room, 6 meter diameter, same texture of you package, with 2 windows each side, and a door. Can you do that as a custom work? it will be integrated with this pack. I
Yes, i can do something like that. But the windows will only have a texture and you can not look outside.
This dungeon is not made to be included in outside areas. And i´m really not sure if someone else will need
this special tile.
But i can make it as a custom work for you. How much will you pay for it ?
I think you should improve and add things to this excellent Asset, so that it becomes the ultimate Dongeon pack. With time, you will attract more and more customers. I would love to see it becoming the first full level for Unity, so that people can train and play inside it, out from the box.