The "Dinky Dungeon Tileset" - Medieval / RPG / MMO Assets - RELEASED !

The Dinky Dungeon Tileset


Finally i did it, the Update is released.

BUY IT ON THE ASSETSTORE

$ 50

- 19 new rooms
- 25 new interior models, like banners, chests and more
- 30+ items, like books, foods, weapons and more

OUT ON ALL STORES NOW !

To have a quick look of whats new:

3d-operators.de

Hope you all enjoy it.

Don´t miss the Dinky Dungeon Level Generator by Vertex Stream


Game Ready medieval / RPG / MMO tileset.
Low polycount only 150 - 1100 tris per tile.

Available as unitypackage.
Just import into Unity and start building your own dungeon.

Comes with a bunch of interior assets like animated doors and crates,
tables, stools, shelfs, barrels and some more crates.

Works for FPS and 3rd person games.
(Rounded ceiling is included for FPS)

**
Our well known little Worker has visited my dungeon tileset and took some photos of his journey.
**Lets follow him and see what he found. Click here and have fun.

Independent and commercial license available

Indie $49 | Commercial $99

You can buy it on GamePrefabs
GamePrefabs.com

on the Assetstore

or on turbosquid.

Indie Version on Turbosquid
Commercial Version on Turbosquid

Thanks for buying.

Here is a little Bugfix. There is missing material on one of the door prefabs.
Import this package and the bug is history.

583283–20767–$DinkyDungeon_Bugfix_01.unitypackage (37.7 KB)

Not needed for version 1.2 anymore.

bump

Its now available on www.gameprefabs.com

Discounted this week for only $ 44 !

Here is a webplayer demo

http://gameprefabs.com/products/preview/326

Note:
The textures are modified, watermarked and some models are missing.
So i can identify a rip off in commercial games.

It is looking great Phex I am impressed so how many tiles does it include?

I´m working on a full (visual) list of all tiles and props right now.
Coming in a few hours…

That’s neat. Couple of minor things that I think could improve the quality of the tiles:

  1. Some fake AO at the floor edges and corners, to make it feel a bit more 3D.
  2. Much more color variation. While everything looks fairly realistic, objects aren’t strongly differentiated enough yet, and a lot of the assets blend in to the walls and floors too much.

Most people want to know what exactly is in the package. My Answer - Everything you can see :slight_smile:

But here is a complete (visual) list of the contents:

http://3d-operators.de/overview.html

Here is a FPS Demo of the Dungeon.

http://3d-operators.de/fpsdemo.html

(As said before, all textures are reduced in size and watermarked.)

It looks very nice! One small thing I would change is that door always open away from you, because when they open towards you and you don’t slow down you’ll go through them. An other thing I was wondering, are the meshes of the tiles combined?

Hi Josh, thats all things the coder has to do on his own.
I´m not selling a scriptpack and i´m not a good coder at all.
I don´t even know how to combine the meshes :slight_smile:

So this is only a bad coded demo of my art assets.

To be honest it is something I think that should be included in the package. You mentioned somewhere that the character has more verts then the level, but the character is a single mesh and level is loads of meshes. Just read the first paragraph of the part titled “In Detail:” here: (http://unity3d.com/support/documentation/Manual/Optimizing%20Graphics%20Performance.html). Combining the meshes is not a complicated thing to do. As you said, the tiles are 150-1100 tris each. If you combine all the 150-ish ones they would influence the graphics performance by a factor ten less.

If I were you I’d at least look in to it, because if done correctly the level will indeed be as small as the character while now it’s probably 10 times bigger in overhead costs :p. This is not critique, by the way - I love how the package looks - it’s just some advice. :slight_smile:

is it possible to have a flat ceilling? Is it possible to have a room with windows?

As i said before, this is part of coding, of the game engine.
Not the work a 3d artist has to do. Sorry but i can not script
a single line of code for something like that.

No, not at the moment. Maybe as an AddOn pack later.

hmm, this will be a different tileset than :slight_smile:

btw, i´ve played a lot “dungeon games” and never see a window in one of them.

I need a circular room, 6 meter diameter, same texture of you package, with 2 windows each side, and a door. Can you do that as a custom work? it will be integrated with this pack. I

Yes, i can do something like that. But the windows will only have a texture and you can not look outside.
This dungeon is not made to be included in outside areas. And i´m really not sure if someone else will need
this special tile.

But i can make it as a custom work for you. How much will you pay for it ?

I sent a PM.

I think you should improve and add things to this excellent Asset, so that it becomes the ultimate Dongeon pack. With time, you will attract more and more customers. I would love to see it becoming the first full level for Unity, so that people can train and play inside it, out from the box.