I just released a preview of a game I’m working on named The Dispensable Man.
You can check it out here:
or here:
http://gamejolt.com/online/games/platformer/the-dispensable-man-preview/4570/
You run a factory that manufactures people. It’s a platformer where the characters are lifeless people, using ragdoll physics.
So far it seems that the game is too difficult or frustrating for some people. It seems I need to adjust how the game plays. I can play the game just fine, but i suspect that’s because I made it and am used to the controls. Any fresh perspectives would be really helpful.
Any feedback on what you find frustrating, or any tweaks I could make in the physics of the game would be great. What types of levels were fun, and which were totally annoying and sucked? Anything I could change to improve the experience?