Hi, there. I found something weired that the add-to-stage order influents the repaint performance.
If I add templateA to panel first (since application enter), the solo displaying of A leads to a low FPS (30-);
If I have ever added templateB(or any other template), the solo displaying of A has a full FPS (60+);
Is this an issue of DynamicAtlas?
Unity Version: 2022.3.8
Target Platform: WebGL