Hello. I started getting this weird bug (?) yesterday. Every time I run an automated test or leave play mode, the current scene is marked as modified. Even if I close the editor and reopen it, the scene opens as modified and lets me save it. Usually the first time I hit ctrl+s, it still thinks it’s modified and I have to press it twice.
I deleted my whole .gitignore file so I could see if something I’m ignoring is being changed, and it turns out something is. Here’s what’s being modified:
modified: Library/CurrentLayout.dwlt
modified: Library/assetDatabase3
modified: Library/shadercompiler-UnityShaderCompiler.exe0.log
Does anyone know what these files are and why they keep changing?
FWIW, I just added a new library here: Particle Pack · Kenney Perhaps it crashes unity? Although it could be completely unrelated.
UPDATE: I deleted my whole Library directory and it still happens.