The End - Medieval RPG

Hi, my name is Tyler, and i think i, ready to make a thread about the game ive been working on!

The game is a Medieval RPG called “The End.” Your part of an order known as the “Draken Order” and what you do is train your body and mind to save your Land from Destruction, from Vexus, the god of death. One unique thing about The End, is the ability to Combine the elements (Started but not implemented). So you could create a Ice Tornado. Or a use a fireball attack cloaked in lightning. The option is up to you. Also, You are able to see your feet if you look down in First person :slight_smile: No more “No feet First Person” You camera also moves with the characters animations. So if you die in First Person, the camera follows every head movement. :slight_smile:

Here are some screenshots of the game. The setting is in the first dungeon, you play as your ancestor ending his/her journey by entering Vexus’s Domain. Its kinda like a tutorial level. Im the only one on this project so you can assume development will be a tad slow. (If i want to amazing, I gotta put time into it) And im only 15, so you should know what a 15 year old has to do at home (Chores, Groundations, ect, ect.)

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A couple more Images

I love the amount of detail you’re putting.

I, however, wonder how you seriously plan on implementing an ‘elemental combination’ system. There are some games that have it. So what makes it awesome for the player? How does it affect gameplay, or even the game on a wide scale? Is their Paths a player can take for Elements? (Nature, Death, Fire, etc).

Keep up the good work, though.

The combination of spells will allow you to attack harder, complete missons easier, and help you in dungeon puzzles, that require you to use you spells. And dont forget the cool effects itll bring :smile:
Currently i just finished a basic Combo spell, a Arcane cloaked fireball.

Wow that looks pretty good! Take it easy on the blur/whatever screen effects it is though. It’s a little bit overdone in the screenshots

Anyway, keep up the good work :wink:

The detail is looking like some AAA stuff, man. Good stuff, I can’t wait to see it done!

This seems really quite good to be honest, will be cool to see how it progresses

Looks great! But I would second what others are saying and tone down the bloom a bit.

Thank you for all the compliments :smile: Heres some screenshots of the cave/dungeon you reach when entering “Vexus’s Domain”

And i seem to have forgotten some screenshots of the portal! Haha The following shots show the 3 Lit Statues of your fallen brothers, and the “Helpers” (Think of pawns from dragons dogma) The last statue isint lit because well… Thats you. :slight_smile:

Im done (For Now) with working on the first level, and now will work on either the terrain, or more mechanics. Such as your pawns following you, and getting the AI to stop being dumb. Im not too worried about the GUI. But its definitely on my list of things to get done.

New Terrain update. Terrain finished in WorldMachine at 2000 x 2000 and now i am splatmapping thats to Toms Terrain Tools. :slight_smile:

Looking good so far, keep up the good work :smile: