I know, we’re flogging a horse here, but I’m having issues with FBX exports from Lightwave. So I guess we need to discuss this (again).
I have Lightwave 10 and a backup, non-upgraded copy of 9.6 for certain compatibility reasons. Both 64-bit. So unless otherwise noted, assume that I’ve done all steps with both versions.
I set up a very basic test model, drew skelegons, imported to Layout. Converted skelegons to bones. This does not cause a problem within Unity.
The problems begin once I run Record Pivot Rotation on misaligned bones (a standard procedure so that you can turn them on every axis). Unfortunately, FBX doesn’t like this. So when I export (I’ve tried using the 2006, 2009, 2010, and 2011 exporters) and bring it into Unity, the result is a character that is contorted into a very disturbing wad (particularly on every bone I’ve run a RPR on).
As Lightwave users may know, some bones simply require RPR; especially things like shoulder or thigh bones, which are notorious for not orienting properly making it impossible to move them forward and back unless you get lucky. Not using RPR isn’t an option (unless someone has an alternative to RPR that doesn’t break my FBX files and still repairs rotations).
I understand this isn’t a problem with Unity, per se, probably an issue with Lightwave’s FBX exporter not dealing with RPRs on export. But I’m hoping someone here has had this issue and figured out a fix.
Since I do believe it’s a problem with the exporter, I just wonder if there’s any other exporter plugin for Lightwave (must be compatible with 9.6 or above, 64-bit) that does a better job handling FBX files (Lightwave’s sloppy manner of handling it even up to version 10 is very disappointing).
Or just any other solution that would prevent me from tearing more hair out would be welcome.