Could anyone help me solve this problem?
I have a 3dmax animation file , want to export to unity , do some effects ,then render sequences.
Now the problem is when i export the file to unity , the unity animatin is not exectly the same animation in my 3dmax file . I guess it’s because rotation is caculated by Quaternion in unity but in 3d max by Euler. How can I get the exactly same animation in unity ? Thanks.
attemp to check the Mesh Compression and Optimize Mesh option in the fbx’s inspector
if it doesnt work, click Edit-Project Setting-Quality-Blend Weights, the option should be 4 Bones